Dope_status
Oh man, the generalis this year .... HMMMMMMMMMMMMMMMM



72MM mother fucking exhausts. And I LOVE the way they placed those things. Sounds so unholy in person, I'm sure.



72MM mother fucking exhausts. And I LOVE the way they placed those things. Sounds so unholy in person, I'm sure.
Last edited by Halfrican; Aug 3, 2011 at 12:22 PM.
So obviously, it’s not made up of that many unique voxels.
In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine.
Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.
TLDR:
It's fucking fake
























