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Dope_status

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Old Aug 3, 2011 | 11:42 AM
  #2801  
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crème de la crème.
 
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Default Re: Dope_status

^Pretty sick, although his voice kind of really started to annoy me
Old Aug 3, 2011 | 11:47 AM
  #2802  
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Default Re: Dope_status












Old Aug 3, 2011 | 11:51 AM
  #2803  
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Default Re: Dope_status

Originally Posted by Young L
thats a bit of stretch to say. you need to reevaluate your standards.
Nope!
Video=Wood...wait..no homo..
Old Aug 3, 2011 | 11:58 AM
  #2804  
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Default Re: Dope_status

Oh man, the generalis this year .... HMMMMMMMMMMMMMMMM








72MM mother fucking exhausts. And I LOVE the way they placed those things. Sounds so unholy in person, I'm sure.

Last edited by Halfrican; Aug 3, 2011 at 12:22 PM.
Old Aug 3, 2011 | 12:25 PM
  #2805  
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Default Re: Dope_status

http://www.youtube.com/watch?v=0Rujo4ove2A&feature=player_embedded#at=20
Old Aug 3, 2011 | 12:37 PM
  #2806  
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Default Re: Dope_status

That skateboard dude is a phsyco.
Old Aug 3, 2011 | 12:42 PM
  #2807  
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Default Re: Dope_status

Originally Posted by AfricanChild
That skateboard dude is a phsyco.
Agreed. Dope nonetheless if you ask me though

http://vimeo.com/27252921
Old Aug 3, 2011 | 01:08 PM
  #2808  
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Default Re: Dope_status

They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.

So obviously, it’s not made up of that many unique voxels.

In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine.

Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.


TLDR:
It's fucking fake
Old Aug 3, 2011 | 02:19 PM
  #2809  
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Old Aug 3, 2011 | 03:00 PM
  #2810  
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Default Re: Dope_status

Here's a couple drag boats..






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